beginscendatascript;

//Smiley Commoner
begindefinecreature 107;
clear;
cr_name = "Smiley Commoner";
cr_level = 1;
cr_default_attitude = 2;
cr_species = 14;
cr_attack_1 = 1;
cr_attack_1_type = 2;
cr_default_strategy = 0;
cr_default_aggression = 25;
cr_default_courage = 0;
cr_which_sheet = 500;
cr_small_or_large_template = 0;

//King Smiley
begindefinecreature 108;
cr_name = "King Smiley";
cr_level = 40;
cr_attack_1 = 10;
cr_default_aggression = 99;
cr_default_courage = 75;
cr_which_sheet = 501;

//Smiley Knight
begindefinecreature 109;
import = 107;
cr_name = "Smiley Knight";
cr_level = 20;
cr_attack_1 = 15;
cr_attack_1_type = 9;
cr_natural_armor = 5;
cr_default_aggression = 100;
cr_default_courage = 100;
cr_which_sheet = 502;

//Frowney Commoner
begindefinecreature 110;
import = 107;
cr_name = "Frowney Commoner";
cr_default_attitude = 4;
cr_attack_1 = 5;
cr_attack_1_type = 7;
cr_default_aggression = 50;
cr_default_courage = 25;
cr_which_sheet = 503;
cr_special_abil = 17;

//King Frowney
begindefinecreature 111;
import = 108;
cr_name = "King Frowney";
cr_attack_1 = 15;
cr_which_sheet = 504;

//Frowney Knight
begindefinecreature 112;
import = 109;
cr_level = 1;
cr_name = "Frowney Knight";
cr_which_sheet = 505;
cr_default_attitude = 4;

//Smiley Mage
begindefinecreature 113;
import = 109;
cr_name = "Smiley Mage";
cr_sp_bonus = 50;
cr_special_abil = 30;
cr_attack_1 = 10;
cr_attack_1_type = 7;
cr_default_strategy = 1;
cr_which_sheet = 509;

begindefinecreature 114;
clear;
cr_name = "Duck";
cr_which_sheet = 510;

//King Smiley Statue
begindefineterrain 122;
te_name = "King Smiley Statue";
te_which_sheet = 506;
te_which_icon = 0;
te_ed_which_sheet = 683;
te_ed_which_icon = 44;
te_move_block_e = 1;
te_move_block_s = 1;
te_move_block_w = 1;
